Title: Simple Examples of 2D and 3D Graphics Programming

Simple Examples of 2D and 3D Graphics Programming

Simple Examples of 2D and 3D Graphics Programming

Graphics programming involves creating and manipulating visual elements on a computer screen. This can range from simple 2D shapes to complex 3D models. In this guide, we'll explore some basic examples of both 2D and 3D graphics programming.

2D graphics programming deals with creating and manipulating twodimensional shapes and images. Here's a simple example using Python's Pygame library:

import pygame

import sys

Initialize Pygame

pygame.init()

Set up the screen

screen = pygame.display.set_mode((800, 600))

pygame.display.set_caption("Simple 2D Graphics Example")

Set up colors

BLACK = (0, 0, 0)

WHITE = (255, 255, 255)

Main loop

while True:

for event in pygame.event.get():

if event.type == pygame.QUIT:

pygame.quit()

sys.exit()

Clear the screen

screen.fill(WHITE)

Draw a rectangle

pygame.draw.rect(screen, BLACK, (100, 100, 200, 150))

Update the display

pygame.display.flip()

This code creates a window with dimensions 800x600 pixels and draws a black rectangle at coordinates (100, 100) with a width of 200 pixels and a height of 150 pixels.

3D graphics programming involves creating and manipulating threedimensional objects and scenes. Here's a simple example using the OpenGL library in Python:

from OpenGL.GL import *

from OpenGL.GLUT import *

from OpenGL.GLU import *

Initialize OpenGL

glutInit(sys.argv)

glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH)

glutInitWindowSize(800, 600)

window = glutCreateWindow("Simple 3D Graphics Example")

Set up the scene

glClearColor(1.0, 1.0, 1.0, 1.0)

glClearDepth(1.0)

glEnable(GL_DEPTH_TEST)

glDepthFunc(GL_LEQUAL)

glMatrixMode(GL_PROJECTION)

gluPerspective(45, (800 / 600), 0.1, 50.0)

glMatrixMode(GL_MODELVIEW)

gluLookAt(0, 0, 5, 0, 0, 0, 0, 1, 0)

Main loop

while True:

glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)

Draw a cube

glBegin(GL_QUADS)

glColor3f(0.0, 1.0, 0.0)

glVertex3f(1.0, 1.0, 1.0)

glVertex3f(1.0, 1.0, 1.0)

glVertex3f(1.0, 1.0, 1.0)

glVertex3f(1.0, 1.0, 1.0)

Draw more faces...

glEnd()

Swap buffers

glutSwapBuffers()

Handle events

glutMainLoopEvent()

This code sets up an OpenGL window and draws a simple cube. The cube is defined by its vertices, and each face is drawn using GL_QUADS.

These are just simple examples to get you started with 2D and 3D graphics programming. Depending on your goals and interests, you can explore more advanced techniques and libraries to create stunning visual effects and interactive experiences.

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